3D and Motion Design

The Stellar Elite - Personal Project Sci-Fi IP - Sata City

This "sketch" was meant to flesh out the world. It was not quick like a sketch is supposed to be but the intent is the same. Sata is one of four habitable planets in the Stellar Elite universe. A bright, desert canyon, cyberpunk-ish corporate megacity often referred to as "The Red Giant" and "The Wild West". The character strolling by is the protagonist Jetta St. Claire.

Technical: Kitbash3d, Quixel Megascans, Daz3D, Unreal Engine, After Efects.


The Stellar Elite - Personal Project Sci-Fi IP - Blast Off!

This was me playing with Unreal Engine Live Link. Essentially animating my character model's face with my own face using the app. So much fun to use but very shaky so I went close up and pretended Jetta was taking off in a shuttle. From the same project as "Sata City".

Technical: Quixel Megascans, Daz3D, Unreal Engine, After Efects, Mt. Mograph Boombox (sound)


The Stellar Elite - Personal Project Sci-Fi IP - Jeta on Lithra

Environment "sketch" of the planet Lithra. This was done in C4D before switching to Unreal so it needs an update. Lithra is a dreamy, bioluminescent, sub-tropical planet. All flowing fabrics, fireflies in the air, oxygen rich making visitors light headed. Known as "The Paradise Planet".

Technical: Quixel Megascans, Daz3D, Cinema4D, Octane Render, After Effects, Song – Telling Me Yes – Ryan Andersen (freemusicarchive.org)


The Stellar Elite - Personal Project Sci-Fi IP - Terminal HUD

Concept for HUD and screen hardware design.

Technical: Cinema 4D, Adobe Illustrator, After Effects.


The Stellar Elite - Personal Project Sci-Fi IP - "The Gang" Holographic Posters

I love making animated graphic posters of my characters with little bits of animated bobs. This is Jetta, Vair, Jaro, and Mr. Redacted.

Technical: Cinema 4D, Daz3D, Adobe Illustrator, After Effects


House Rainbow!

This was done mostly to play with toon shading on water effect in Octane. I modeled everything except the bicycle, chairs, and palm trees.

Technical: TurboSquid, Cinema 4D, Octane Render, After Effects


School of Motion - Cinema 4D Basecamp - Up in the Air Project

A really fun course project to get acquainted with the animate object along a spline tools. A lot of the themes for the course work featured the characters from the old game Qbert which I was unfamiliar with. I decided to put the characters into a video game scenario I DO remember very fondly. Starfox!

Technical: Cinema 4D, After Effects


Character Design - Stellar Elite (Sci-Fi IP)

Logo Ident

Technical: Cinema 4D, Embergen, Octane Render, Adobe Illustrator, After Effects, Song – Mesmer – Austin Woodward & Adam Griffith


Animated Graphic Poster - Jetta

An experiment combining 2D illustration with graphic design and animation in After Efects.

Technical: Adobe Photoshop, Illustrator, and After Effects, Song by Soft and Furious (freemusicarchive.org)

Character Sheet - Vair

I just wanted to animate her weapon. Electrobat! It's actually called Vair bat.

Technical: Adobe Photoshop, Illustrator, and After Effects


Iconic Series

These were meant to really convey the character personalities. Sparkly Jetta, Wild Child Vair, and Mysterious Mr. Redacted!

Technical: Procreate, Adobe Photoshop, and After Effects

Hi! Thanks for stopping by. I’m Natasha. Graphic Designer, Character Artist, World Builder and Sci-fi enthusiast. With proficiency in Photoshop, Illustrator, After Effects, Cinema 4D/Arnold, Daz Studio, and Blender.I started out as a Trainee and worked my way up in the Art Department picking up and running graphics, distributing drawings, embracing tech survey tag-alongs and making tech survey packages, location measuring/drawing, and making graphics. As well as assisting with clearances, researching, and resourcing vendors/materials/supplies for production or department.I’m now a 1st graphics, but can also do illustration, motion design, and 3D. On the side I love to draw characters, mash medias together, and make up silly stories about planets and spaceships.I can be contacted at hello@nphillips.art

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